I absolutely adore this. I hope you follow up on it someday and develop it further, because I'd pay good money for an updated version, but even as it is it's great.
Incanto is a roguelike wordplay game made for the 7 Day Roguelike Challenge 2019
How to play
– WASD or arrows to move, space to wait a turn, click and drag to play tiles
– Play words to defeat enemies and see how high you can score
– If you get trash you can SWAP but it costs a tile
– A word is a valid play if it is touching both you and at least one enemy
– Over 150 words that trigger one of 6 special effects
– Hit multiple enemies for damage and score combos
– US English dictionary
Tested in Chrome
If you encounter any bugs please let me know in the comments
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Thanks dude! It's definitely a project I'd consider developing further when I have some free time. Glad you had fun with it :)
"June" doesn't work as a word
I've tried to follow the conventions of the popular word games, so proper nouns are not allowed!
This is awesome, any chance for standalone?
Nice game! I really like the word building mechanic - very clever.
Got stuck on level five when it generated a level with no stairs. Fought one ghost and then was stuck. In the web console I got the error message "ReferenceError: Can't find variable: monster" on line 112 of world.js.
Glad you liked it! Sorry that you got stuck. I've not been able to reproduce that bug – ran the level gen for that floor x15000 without a hitch.
If you (or anyone else) runs into it again, please let me know.
There is the level with the red guy that leaves a trace of flames. Is it a devil? I think that is level five. You have to kill him to create the stairs!
Maybe it was that level, but if so, the stairs didn’t spawn after I killed it. There was only one enemy on the level, and I *think* it was black, not red, and I don’t recall seeing any flames, although it spawned right next to me so it wouldn’t have been able to leave a trail. I killed it immediately, and there were no stairs afterwards. Spent quite a while just wandering around the empty level, standing on every tile, bumping against the walls, wondering if there was a secret thing needed to advance. Pretty sure it was a bug, since an error message was emitted to the console.
Plays well, looks nice, and makes you think about positioning. Sometimes the stairs spawn really close to you and you can skip a level.